Archer

Summary
The archer class is a ranged attack specialist.

Attack Abilities
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Poison Arrow

 * Description
 * A Ranged attack that Poisons. Can be used after moving.
 * Damage (R)
 * 9.35 (+ 1.35 / level up)
 * Cost
 * 15
 * Movement
 * No sprinting
 * Special
 * Poisons the target for 7.5 damage per turn for 2 turns (+ .5 damage, 1 turn / level up)
 * Range:
 * 3 to 6
 * }
 * Special
 * Poisons the target for 7.5 damage per turn for 2 turns (+ .5 damage, 1 turn / level up)
 * Range:
 * 3 to 6
 * }
 * }

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Power Shot

 * Description
 * A solid Ranged attack that can Slow the target.
 * Damage (R)
 * 24.5 (+ 3.5 / level up)
 * Critical chance:
 * 50
 * Cost
 * 60
 * Movement
 * No walking
 * Special
 * Upon critical hit increase move cost by 45 (+ 5 / level up)
 * Range
 * 2 to 6
 * }
 * Special
 * Upon critical hit increase move cost by 45 (+ 5 / level up)
 * Range
 * 2 to 6
 * }
 * 2 to 6
 * }

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Arrow Volley

 * Description
 * A long Ranged attack that rains arrows on an area.
 * Damage (R)
 * 8.75 x 2 (+ 1.25 / level up)
 * Cost
 * 50
 * Movement
 * No walking
 * Range
 * 5 to 9
 * AOE:
 * Radius 1
 * }
 * Range
 * 5 to 9
 * AOE:
 * Radius 1
 * }
 * }

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Long Sword
After level 5, 13.25 x 3 (+ 1.25 / level up)
 * Description
 * A Melee attack of several swings.
 * Damage (M)
 * 9.25 x 2 (+ 1.25 / level up)
 * Damage (M)
 * 9.25 x 2 (+ 1.25 / level up)
 * Cost
 * 15
 * Movement
 * Unlimited
 * }
 * Unlimited
 * }

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Range Finder

 * Description
 * A long Ranged attack that can give the user Auto Criticals.
 * Damage (R)
 * 5.6 x 4 (+ .6 / level up)
 * Critical chance:
 * 5% (+ 5% / level up)
 * Cost
 * 10
 * Movement
 * No walking
 * Special
 * 65% chance for auto critical next turn (+ 5% / level up
 * Range
 * 5 to 10
 * }
 * Special
 * 65% chance for auto critical next turn (+ 5% / level up
 * Range
 * 5 to 10
 * }
 * 5 to 10
 * }

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Eagle Eye

 * Description
 * Improves the user's damage for several turns.
 * Damage
 * None
 * Cost
 * 37.5 (+ 2.5% / level up)
 * Movement
 * No sprinting
 * Special
 * + 27% damage for 4 turns (+ 3% / level up)
 * Range
 * Self
 * }
 * Special
 * + 27% damage for 4 turns (+ 3% / level up)
 * Range
 * Self
 * }
 * }