User:Lorddeathwings



Hey guys! I've beaten the game on hard difficulty with most of the achievements earned, and I just wanted to give some tips about the game

Tips

 * Try to use single hit high damage moves instead of multiple hit moves. They are affected less by the enemy's armor.
 * Avoid area of affect moves UNLESS it applies a status affect. Area of affect moves tend to do less damage to single targets. The best way to win a battle is by killing each enemy unit one by one, so there's less time for them to regenerate health and do damage.
 * For flag missions, don't worry too much on killing enemy units. I've won all my flag battles by rushing to the enemy's flag. The flags tend to have high armor, so it's better to use single hit high damage moves than multiple hit moves.
 * Avoid using poison. Yes, they do avoid armor and deal true damage, but they typically do little damage per round and require a decent amount of turns to do a good amount of damage
 * A lot of status effects stack! Unless they specifically say they don't, you can keep on stacking poison, damage boost, armor reduction skills etc. The only statuses that don't seem to stack are the ones that state it (Champion's armor/attack buff), stuns and dazes, and move disables (you can only disable one move per unit)

Alchemist
Recruit: Common in Act 1 and Act 2

Strengths: AoE disable skill. High special defense. High range

Weaknesses: Low single target damage. Weak ranged defense

Recommended Active Skills Recommended Passive Skills Notes
 * Amnesia Potion - Level 10: 40 special damage, 100% disable for 2 turns. Costs 35 stamina. Range 1-4, Area 0-1
 * AoE diable skill. Very useful for latter flag battles in Act 3, when there are lots of Barbarians that have only Devastate in their skill set. When used on characters with only 1 skill, they'll be unable to attack for 2 whole rounds. Also has an awesome range.
 * Cane - Level 10: 24x2 melee damage, 72% chance to deal 29 extra special damage. Costs 10 stamina
 * Single target damage. Pretty useful when there's no more stamina left to fling amnesia potions. It has a low stamina cost, which is useful for regenerating stamina in between turns.
 * Flask Rampage - Level 10: 80% chance to use another potion attack in a single turn
 * The ability to attack twice with a potion per turn is very useful for adding extra damage or disabling more units
 * Potion Stock - Level 10: The first 8 potion attacks will cost 0 stamina
 * 0 cost for using potion attacks at the start of each battle? Very deadly when combined with Flask Rampage. Also remember that during flag battles, when an alchemist is revived, he'll have this passive again
 * Regeneration - Level 10: 20 HP/turn
 * Vial of Healing - Level 10: 65% chance to regain 36 HP after being hit
 * Flame potion does very little damage when the enemy has special armor. It also does little damage to flags. So unless you're fighting small animals or Barbarians, this skill won't do much damage at higher levels.

Archer
Recruit: Common in Act 1 and Act 3

Strengths: High single target damage. Can slow. Ranged

Weaknesses: High cost skills which means a need to recover after each attack

Recommended Active Skills Recommended Passive Skills
 * Power Shot - Level 10: 56 ranged damage, slowed by 90 stamina. Cost: 60, range 2-6, 50% critical
 * This will be your primary damage dealing skill. The slow is great for preventing melee units from closing in. Combine this with a level 10 critical aim will result in 95% chance to deal 84 damage + a slow
 * Eagle Eye - Level 1: +27% damage for 4 turns. Cost: 35 stamina
 * The cost for a level 10 eagle eye is 60 stamina, which is almost the same as a power shot. This skill is useful to use when you don't have anything to target.
 * Critical Aim - Level 10: +45% critical chance
 * Works great with Power Shot
 * Recovery - Level 10: +40 HP/rest
 * Half the time you'll be recovering, so this skill is really good at restoring lost health
 * Poetry - Level 10: +40 stamina to adjacent allies when resting
 * As long as one archer rests, the adjacent archers will be able to shoot power shots. A great passive

Champion
Recruit: Common in Act 2

Strengths: AoE defense buff, AoE damage buff, high melee, ranged armor, and special armor (with Rally Shout), high single target damage

Weaknesses: Very stamina dependent

Recommended Active Skills Recommended Passive Skills Notes
 * Rally Shout - Level 10: +0/13/7 armor to self, +0/7/3 armor to others. Costs 40 stamina, Area 0-2
 * Pretty OP skill! This allows your team to be invulnerable to arrow vollys
 * Battle Shout - Level 10: +17 damage to self, +5 to others. Costs 50 stamina, Area 0-1
 * Again another very valuable skill. Very deadly when combined with Daring Strike
 * Daring Strike - Level 10: 48x2 melee damage. Costs 70 stamina, Range 1, Area 1-3
 * This skill is very flexible and with the correct positioning, you can hit most nearby units. When combined with a level 10 Battle Shout, this skill does 65x2 melee damage! That's a potential 130 melee damage to up to 3 units
 * Slash - Level 10: 36 melee damage. Costs 5 stamina
 * Use this skill whenever Daring Strike is on cooldown. It still has a pretty high melee damage for such a low stamina cost.
 * Heroic Aim - Level 10: +55% critical chance
 * Extra damage is always welcome
 * Heroic Stature - Level 10: +5/8/2 armor to nearby allies
 * This combined with Rally Shout will give your allies +5/+15/+5 armor.
 * Consolation - Level 10: +15 HP to nearby allies at the start of every turn
 * If one of your warriors are low on health, send him to the Champion. A +5/+15/+5 armor and +15 health regained per turn will most likely save the injured warrior.
 * Combine 1 champion with 3-7 archer and you got yourself one hell of a team. This formation won't be very useful on flag battles. Battle Shout + Daring Strike + Heroic Aim is a great way to cause lots of damage.

Healer
Recruit:

Strength: Can heal! And grant 100% critical chance and auto criticals. Can also stun

Weaknesses: Low single target damage.

Recommended Active Skills Recommended Passive Skills
 * Skill Potion:
 * Reprisal Potion:
 * Gaze:
 * Potion Stock
 * Inspiration
 * Poetry